MDDN 241

MDDN 243

CCDN 271

CCDN 231

Thursday 31 October 2013

MDDN 243

Introduction to Computer Game Design

Project 3: Symbiosis


This is what we've decided for the progression of the levels and narrative in the storyline, although it is subject to be changed throughout our project. Tamati has written it all out below:


1st level:


Our unnamed character makes his way back to his room. He walks down a long white corridor, only dressed in a straight jacket and a gown. He moves slowly back into his bed room and rests upon his bed. It is apparent he lives within a mental Asylum. As the night progresses he spirals into a seizure where flashes of destruction and screams of horror sound out until he wakes up to the sound of ringing in his ears.

2nd Level:

Our unnamed character has woken up in the same environment as the first level, but it has been demolished by falling meteorites and earthquakes. The earth's core is failing and gravity has become somewhat unstable. The unnamed character must make his way past crushed dead bodies and try to escape the asylum. The character finds the first gravity shard in the bathroom which he uses to break him through the floor and free him of the straps in his straight jacket. He falls through into the sewers.

3rd:

This is the first map where the player gets to use the mechanic of the game. Our unnamed character must make it through the sewers to escape the asylum. The sewers are still stable so the gravity shards cannot move the pieces of the environment around. The player must move smaller objects like grates and barrels to move through the level.

4th:

The player falls upward out of the sewers and into a green house made of overgrown brick and glass. The player must move pieces of the environment around to make it through the level. Once the player reaches a fountain or some other milestone in the map. The level ends and the map falls toward the center of earth/nibiru. The map falls for a bit and lands on different parts of the planets crust. Creating the next level.

5th: The player is 2km underground and is trying to make his way upward to avoid the earth's core. The player must use the mechanic to climb the map. Avoiding enemies that are after his gravity shards. The player reaches the uppermost part of the map which becomes unstable when the walls of the corridor he started in, falls to surround him again.

6th:
The map begins to fall at high speeds toward the center of the earth. The player must make his way down the corridor once again to get to his bed. Pieces of the floor are crumbling away as he walks. The unnamed character climbs into bed and there is a black out.


The end is yet to be continued.

MDDN 243

Introduction to Computer Game Design

Project 3: Symbiosis


As I mentioned in the last post I have joined Tamati's group to succeed in making his game called Nibiru. His game takes the theme and the storyline similar to the legend and tales of "Nibiru". The ancient tales say that Nibiru is what our planet will be called, after in the distant future when it collides with a planetary object. Kind of like an Armageddon, the end of humanity as we know it. Our game has a strong narrative which means our level progression will be very important. The main mechanic for our game is gravity shift, where the player is able to change the gravity and move on the ceiling, and also moving obstacles at the same time. This will be used to unlock new areas to finish the level and also to kill enemies since he is not able to physically kill anyone as he has no attacks. The level progression and plans will be written in the next blog post.