Introduction to Computer Game Design
Project 1: Variations
Game Five:
Plants vs Zombies 2 is a tower defence game developed by PopCap Games and published by Electronic Arts (EA) and a successful prequel to Plants vs Zombies. The objective of this is game is to use plants to fight for you against waves and hordes of zombies trying to reach your "brain".
Core Mechanic:
- Defend
Secondary Mechanics:
- Kill Zombies
- Collect Points
- Unlock Plants
Progression:
- Beat waves of enemies
- Unlock next stage
Narrative:
- Don't get eaten
The 2 screenshots below is a simple game I was playing from start to finish. As you can see, you start off with an empty space and the objective is to collect points (or in this game "sun") to be able to unlock the plants and place them so you have some sort of defence. Every plant has a different sort of ability whether they assist or attack. The second screenshot is of the last wave of zombies and as you can see, I have built a pretty unstoppable defence where the zombies have no chance!
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