Project 2B
Production
Leading on from the previous project, it's time to take what we've created and take it to the next level and animate it. When I made my character and put it on the turntable, I didn't want to have a static model of the character. I wanted to make it move. So in my turntable I made my evil bear breathe by moving it's chest, I made his mini gun spin furiously and the wind up key attached behind it wind. The next step I did was to add a skeleton to my character for the last project. I put the first joint on the bear's neck and lead all the other joints from there. This was an easy character to add a skeleton to and I got it done quickly.
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