MDDN 241

MDDN 243

CCDN 271

CCDN 231

Thursday 9 May 2013

MDDN 241

Project 2B

Production

Leading on from the previous project, it's time to take what we've created and take it to the next level and animate it. When I made my character and put it on the turntable, I didn't want to have a static model of the character. I wanted to make it move. So in my turntable I made my evil bear breathe by moving it's chest, I made his mini gun spin furiously and the wind up key attached behind it wind. The next step I did was to add a skeleton to my character for the last project. I put the first joint on the bear's neck and lead all the other joints from there. This was an easy character to add a skeleton to and I got it done quickly.



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