MDDN 241

MDDN 243

CCDN 271

CCDN 231

Wednesday, 21 August 2013

MDDN 243

Introduction to Computer Game Design

Project Two: Prototype


The sheep was the first bad guy that I had with my idea and was the most common enemy. The sheep on the top is the normal version, which only takes a simple stomp from a jump to kill. Their animation will be that their feet are moving and that is simply gets squashed when it is stomped on. During the progression of the game, the sheep eventually turn into zombie sheep and are on fire. It has the same animation as normal sheep.


MDDN 243

Introduction to Computer Game Design

Project Two: Prototype

The main mechanic of my game will be jumping, and I took the idea from Mario that when my character jumps he only has on animation for it. In this case it will be his feet pointing downwards and his ears lowering a bit. 


MDDN 243

Introduction to Computer Game Design

Project Two: Prototype


Bunz's Is the main character in my game that I have designed. Below is the main and simple frames that I have created for his walking animation that I'll use in Stencyl.


Wednesday, 14 August 2013

CCDN 231

Experimental Design Ideas

Project One: Sensory Ethnography

Final Video


CCDN 231

Experimental Design Ideas

Project One: Sensory Ethnography

Final Findings Slide








Sunday, 11 August 2013

MDDN 243


Introduction to Computer Game Design

Project Two: Prototype


After giving the characters a go, I thought I'd into the backgrounds as well. I plan to create and paint my own backgrounds for the final but for now I selected images from the internet of landscapes and turned them into pixel art, with surprising game like graphics and details. 





MDDN 243


Introduction to Computer Game Design

Project Two: Prototype


The characters I have used are just an idea for now as I am testing out the quality of the images when they are pixelated. These are the supposed bad guys of the game as the top image is one of the poachers and the bottom sheep are the annoying obstacles you have to jump over. The bad guy I thought looked best as the most pixelated image, as it won't be that big on the game so it'll show off more detail when it's smaller on screen. And the middle sheep was my favourite only because the last sheep looks like some sort of rice/food.