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Friday, 1 November 2013

MDDN 243

Introduction To Computer Game Design

Project 3: Symbiosis

After creating all the animations for idle and walking for my character, I put this together which showcases the character at it's main form. In his idle form, I made him blink once every 3 seconds which gives a sense of life to the character. Also as you can see, the character is now completely black which looks great with the maps that we have redesigned. 


MDDN 243

Introduction To Computer Game Design

Project 3: Symbiosis

After a long session of working mainly procrastination, I have finally come up with the final character that I will be using for the game. This is currently his idle form at the top and the walking form of his first frame on the bottom. At this stage of the game, we are working towards the beta stage and we have veered towards the idea of the game of Limbo as our main inspiration. It does kind of look like the character from Limbo but I gave him less scary features and added spiky hair. 


MDDN 243

Introduction To Computer Game Design

Project 3: Symbiosis

 So onwards, towards the creation of the new character, I wanted to fix up the walking animation along with the design itself. I found this image below of a basic character and it's walking cycle. I tried to portray this as well by creating the same character and hoping to make it more cartoonish. But half way through I decided to can it and start all over from square one again just because it looked rubbish to me.



MDDN 243

Introduction To Computer Game Design

Project 3: Symbiosis

Alpha stage presentation

Showing up after doing a very late night/early morning work on our game, it was only myself and Ethan who showed up to present with the absence of the other 2 people in our team. We did alright though and had a playable game. I started the second map before we had to present the alpha stage of our game. So far I only got the admin desk sorted but with the feedback we had received on our game we had a lot to change. First of all, the main one that affected me was that the character was too scary. But of course I knew that already but they wanted me to create something more child friendly and cartoon like. Which I didn't mind actually and thought would be fun. We also had to make the game itself less scary but we argued this fact that the game was fine the way it was. 

MDDN 243

Introduction To Computer Game Design

Project 3: Symbiosis

So for our alpha stage this is the first level that me and Ethan came up with. The map was redesigned to an extent, with the creation of our own sprites as well. I added a picture of the admin chick down below as well and gave her admirable feature assets. We added the character in to the map on the bottom level where the toilets are. He walks to the right passing all these signs on the wall sending him messages. Once he gets into the elevator he teleports to the top level. We did not have time to do anything for the middle floor because it was only us 2 and we simply ran out of time. The character continues to the left side of the top floor into his bedroom where we will continue the game to the second level. 


MDDN 243

Introduction To Computer Game Design

Project 3: Symbiosis


The maps that I uploaded are the maps that Ethan and myself have redesigned. The top is Ethan's and the bottom is mine. Ethan has changed the layout a little bit and has added the elevators on the right hand side of the map with different exit signs on the left compared tot he last map that Tamati originally designed. Although this was a bit better, I had to change it again to the design on the bottom since because the spacing between each floor. I knew the original would be too thin for our tiling set up on our game, so I made every tile exactly 100x100 so it would be more efficient. I also made them plain black so the tiling can be simple to use and add, plus it made the map higher so the players can't see too much of the map from their screen bounds.



MDDN 243

Introduction To Computer Game Design

Project 3: Symbiosis

This is the map design that Tamati created for us for the first level. He has stuck to the template which I was glad he did but the map was too short, and I mentioned that the sky would not be seeable. So once again I had to redesign the map and change the height of it, but leaving the artwork the same. This was done the night before the alpha stage presentation and it was only yet me and Ethan again present, doing work. Ethan and I also had to create the sprites as Tammy did not come to us with anything at all not even contacting us. I guess you could say, bring not he all nighters.