Project 1
Materiality
Development
This is a screenshot of one of my final moments before I am to render my animation. As you can see, we have the final textures of each of the objects in the shot. We have to light sources which are the red arrows and which way that light source is facing. And the camera angle, which is the exact same as the screenshot. With the camera work, It's going to start off in this position, then slowly zoom in until the object is about to explode. It then pans around the whole object whilst the spikes are coming out of the dead infected planet.
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