Project 2A
Pre-production
Presentation Review
So after my presentation (lucky last on the day) I received feedback for my project. I am quite happy with the outcome of my project as a whole and have managed to finish to a pretty high quality. The tutors didn't have anything bad to say about my project but they had further ideas to make my story even better. One of the tutors mentioned that the story itself is good, it has a good storyline and the climax and tension in it really works for my character. However, there's a part in my story where the climax gets up so high, but ends quite rationally. He mentioned that I should swap a couple of my scenes around and instead of the bear shooting at the door then noticing that the door says pull, I should do the opposite. So the story goes...the bear will get angry and frustrated at the door, start hitting it and pushing it like the mad bear he is, then notice the door handle and that it's "pull". After this, he will rage and then shoot the door with his minigun and completely destroy the door, walking through it afterwards and disappearing into darkness, leaving the audience wanting more. Kind of like a game or movie trailer, the tutors said. The also admired my sketches and drawings, along with my high quality 360 degree turntable animation.
Showing posts with label pre-production. Show all posts
Showing posts with label pre-production. Show all posts
Thursday, 9 May 2013
Friday, 3 May 2013
MDDN 241
Project 2A
Pre-production
After the little dilemma, I managed to finish it in time. I am happy with the final product of my character and animation, it looks awesome! Here is a screenshot of one of my frames on the turntable.
Pre-production
After the little dilemma, I managed to finish it in time. I am happy with the final product of my character and animation, it looks awesome! Here is a screenshot of one of my frames on the turntable.
MDDN 241
Project 2A
Pre-production
Problems/Trouble
There were a few little problems along with a huge one with my project along the way. The main one was when I was rendering my character and all of it's 300 frames overnight. It got up to about 64 frames then froze, freezing my computer with it at the same time. I woke up in the morning hoping to see my renders would have finished and was shocked to see it had #&*% itself throughout the night. I couldn't do anything and hand in was a day away. I had to reset my computer and when it restarted, my file for that scene could not be opened and had been corrupted for some reason. So I had to open the previous scene that I was working on and started from the bottom. Grrrr the stress!
MDDN 241
Project 2A
Pre-production
Upon finalising my turntable animation, I have designed my own touch to a render studio. I have also sorted out the lighting in it so it shows off the bear quite well, in a style of a showcasing. All I need to do now is to hit that batch render and let it do it's work!
MDDN 241
Project 2A
Pre-production
After sorting out the textures for my bear, I also decided to add "fur" to it to make it look more realistic. I wanted to go with the more realistic look instead of the toon look because my environment will be made realistic. Here is a screenshot of my bear so far.
MDDN 241
Project 2A
Pre-production
I've searched everywhere for the perfect texture to use for my character and have found these ones. There are 4 bear skin textures which I will use by trial and error to see which one works the best. I have also selected textures for his bow tie, mini gun and wind up key.
Pre-production
I've searched everywhere for the perfect texture to use for my character and have found these ones. There are 4 bear skin textures which I will use by trial and error to see which one works the best. I have also selected textures for his bow tie, mini gun and wind up key.
MDDN 241
Project 2A
Pre-production
The basic model of my character has been finished. I am happy with the way it has turned out and the scales of each polygon is the right size. My next step now is to find my materials and textures so I can add them to my character.
MDDN 241
Project 2A
Pre-production
This is the model of my mini-gun I designed for my bear. Surprisingly it was not too hard to make make, only a few polygons though. I will resize this all after combining them then attach it to the bear's arm.
MDDN 241
Project 2A
Pre-production
Just rendered my character so far. It currently has its main body finished with the arm needing to align. The scale of the character I have adjusted a little so it now looks the same scale of a teddy bear.
MDDN 241
Project 2A
Pre-production
This is the start to my modelling. I am happy with how the head turned out, which I figured to be the hardest part about modelling and creating my character. I am only modelling the character first and will add the texture afterwards.
MDDN 241
Project 2A
Pre-production
This is the environment that was in my mind throughout creating my character. It fits the storyline perfectly having it a girls bedroom. One sketch is of the bedroom before the decay and one is the other of the room after it has decayed. On the decayed sketch, there are cracks on the walls and floor and the shadow of Samantha on the ground. The last sketch is of the door outside of the room, with her name on the sign.
MDDN 241
Project 2A
Pre-production
These series of drawings showcases my character's motion and movement. He moves with a wind up key on his back. Without it spinning, he can't and won't move. His movements are pretty basic, that of your normal average teddy bear.
MDDN 241
Project 2A
Pre-production
Orthographic Sketch Final v2
I have re-designed character and replaced it's cannon to a mini gun, which is a lot easier to work with in Maya plus it makes the story line make more sense.
Pre-production
Orthographic Sketch Final v2
I have re-designed character and replaced it's cannon to a mini gun, which is a lot easier to work with in Maya plus it makes the story line make more sense.
Thursday, 18 April 2013
MDDN 241
Project 2A
Pre-production
Orthographic Sketch Final
So, this is my final sketch model of my character! I added a little bit of rendering to it to give it more of an effect, plus it looks a whole lot better. I hand drew the bear yes, then put it through photoshop to fix up anything that I could, and finally coloured it using my SketchBook Pro on my iPad which turned out quite well. If you're wondering why I've got the mug shot style photo of him, well let's just say he's not your normal everyday teddy bear. With creating this character I had to combine 3 inanimate objects that have the 3 qualities which are "Materiality", "Motion" and "Meaning". I decided on the meaning of it first which I thought would be easier on the other 2 to decide. As weird as it sounds, I went with the "Not-so-cuddly" teddy bear. I didn't not want to have a normal teddy because that would be too much of a cliche, so I went with the opposite and made him evil. The colour choices I have made this possible due to the darkness of it, with it's facial expression giving it that extra edge. For materiality I chose actual animal skin for it instead of cotton. Why not cotton you ask? Well it would make sense for my bear to do the opposite of what it's originally made out of since it is an evil bear, and you don't normally see a teddy bear made out of animal skin. This will be handy because I can add fur to my final render as well when I get to that stage. Lastly for movement, I went with your basic wind up key. Although it's an evil bear and it looks like its locked and reloaded ready for destruction, its still a wind up toy! How clever is that? I'm excited to see how this goes on maya when I'm modelling it.
Pre-production
Orthographic Sketch Final
So, this is my final sketch model of my character! I added a little bit of rendering to it to give it more of an effect, plus it looks a whole lot better. I hand drew the bear yes, then put it through photoshop to fix up anything that I could, and finally coloured it using my SketchBook Pro on my iPad which turned out quite well. If you're wondering why I've got the mug shot style photo of him, well let's just say he's not your normal everyday teddy bear. With creating this character I had to combine 3 inanimate objects that have the 3 qualities which are "Materiality", "Motion" and "Meaning". I decided on the meaning of it first which I thought would be easier on the other 2 to decide. As weird as it sounds, I went with the "Not-so-cuddly" teddy bear. I didn't not want to have a normal teddy because that would be too much of a cliche, so I went with the opposite and made him evil. The colour choices I have made this possible due to the darkness of it, with it's facial expression giving it that extra edge. For materiality I chose actual animal skin for it instead of cotton. Why not cotton you ask? Well it would make sense for my bear to do the opposite of what it's originally made out of since it is an evil bear, and you don't normally see a teddy bear made out of animal skin. This will be handy because I can add fur to my final render as well when I get to that stage. Lastly for movement, I went with your basic wind up key. Although it's an evil bear and it looks like its locked and reloaded ready for destruction, its still a wind up toy! How clever is that? I'm excited to see how this goes on maya when I'm modelling it.
MDDN 241
Project 2A
Pre-production
Sketch Final Colour
By combining what I thought were the best colours put together for my teddy bear character, I have come up with my final colour that I'll use for it. For it's main body, I went with a more darker brown than usual. I didn't like the way the green capsule looked mixed with any of the other colours used so I went with a blooded colour along with the bow tie. And of course I mixed and matched the cannon colours as well to make it as contrast as I can, which turned out great!
Pre-production
Sketch Final Colour
By combining what I thought were the best colours put together for my teddy bear character, I have come up with my final colour that I'll use for it. For it's main body, I went with a more darker brown than usual. I didn't like the way the green capsule looked mixed with any of the other colours used so I went with a blooded colour along with the bow tie. And of course I mixed and matched the cannon colours as well to make it as contrast as I can, which turned out great!
MDDN 241
Project 2A
Pre-production
Sketch Colours
I explored different types of colours but stuck to the main shade for the usual teddy bear colour. The cannon/bionic arm of course will have a metal look to it so I chose to do grayscale colours for that. There is a little part in the gun as well that has a capsule type of thing in it which contains "bio" and "radioactive" chemicals in it which I chose to either do green or red. The bow tie I chose either red or pink which in most teddy bears signifies comfort and love. Here are the ones I came up with.
Pre-production
Sketch Colours
I explored different types of colours but stuck to the main shade for the usual teddy bear colour. The cannon/bionic arm of course will have a metal look to it so I chose to do grayscale colours for that. There is a little part in the gun as well that has a capsule type of thing in it which contains "bio" and "radioactive" chemicals in it which I chose to either do green or red. The bow tie I chose either red or pink which in most teddy bears signifies comfort and love. Here are the ones I came up with.
[Colour Concept 1]
[Colour Concept 2]
[Colour Concept 3]
MDDN 241
Project 2
Pre-production
Concept Sketches
So this is the main and final idea that I went with for my sketches. I went with a teddy bear with a big scar on its head and one on its eye. With its current expression, its signifying that its evil, which is related to the meaning that I have. It also has a "cute" bow tie and oh yeah, a cannon for an arm. For its movement it is controlled by a wind up key. I just need to figure out what colours I would like to use for my character.
Pre-production
Concept Sketches
So this is the main and final idea that I went with for my sketches. I went with a teddy bear with a big scar on its head and one on its eye. With its current expression, its signifying that its evil, which is related to the meaning that I have. It also has a "cute" bow tie and oh yeah, a cannon for an arm. For its movement it is controlled by a wind up key. I just need to figure out what colours I would like to use for my character.
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